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- Fixed nameplate in startup message for MapRotate. - Canceled End Of The Universe when no players are connected. - Probably a fix for the following SC_Turret error that's probably caused by muting turrets. Probably - Feckoff with your non-conforming variable naming styles. - Removed needless table inserts/removes that were a remnant of FindNearbyPumps(). - Removed unclamped explosion from pumps getting ripped out of their sockets. Multiplied damage by 10 and made it piercing damage to make up for it. - Fixed issue where gstorage pumps didn't know what player data to read from when only receiving an inbound connection. - Added OnInboundConnect/Disconnect (and Outbound) event functions. TODO: Make event hooks for these. - Removed unnecessary Disconnect() call from pump plugs preventing a connection brought down to one-way from working. - The fuck out with your lack of whitespace (code cleanup). - Made disconnecting plugs a whole lot less spazzy. - Added Canister Recycler generator....
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